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HO!-diddle-diddle-di ddle-HEY!-diddle-did dle-diddle...
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Voting Pow.: 5.42 votes
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Flash Reviews: 16
Music Reviews: 0
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Latest Flash Reviews
This was actually pretty fun, despite the annoyance of not being able to enjoy enough upgrades or save or resume levels. But the A.I. was pretty amusing, as was the...ah...thing. Well, that provided momentary amusement, up to the point where I tried to pause but ended up losing all my progress.
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"Megaman Zero? More like MegaMAN Zero! Wait...no..."
On the plus side, I have to say that this is quite a high-end Megaman flash, with the best audio and visual I've seen yet (though I supposed I'd have to look at more MM flash for this to carry much merit). I especially thought the voice acting on the Three Whatcha-callit's was pretty decent. It's a good touch; bravo!
But on the minus side, there's Zero. Zero's solo fight had a bit too much "battle-conversation" and "grunting," as well as what felt like a less than awesome pacing (though the choreography was nice). That, and I thought it puzzling that he accepted his ex-enemies' aid so...easily. No questions, no doubt, no suspicion - just a kind of hoohah-let's-kill-more-stuff response. But I suppose that IS the essence of the Megaman series, isn't it?
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What an uncanny touch of nostalgia! It reminds me of playing nameless titles on a famicom in my grandparents' house in Taiwan...
In other words: Groovy.
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